ability hand
Scaling Cross-Embodiment World Models for Dexterous Manipulation
He, Zihao, Ai, Bo, Mu, Tongzhou, Liu, Yulin, Wan, Weikang, Fu, Jiawei, Du, Yilun, Christensen, Henrik I., Su, Hao
Cross-embodiment learning seeks to build generalist robots that operate across diverse morphologies, but differences in action spaces and kinematics hinder data sharing and policy transfer. This raises a central question: Is there any invariance that allows actions to transfer across embodiments? We conjecture that environment dynamics are embodiment-invariant, and that world models capturing these dynamics can provide a unified interface across embodiments. To learn such a unified world model, the crucial step is to design state and action representations that abstract away embodiment-specific details while preserving control relevance. To this end, we represent different embodiments (e.g., human hands and robot hands) as sets of 3D particles and define actions as particle displacements, creating a shared representation for heterogeneous data and control problems. A graph-based world model is then trained on exploration data from diverse simulated robot hands and real human hands, and integrated with model-based planning for deployment on novel hardware. Experiments on rigid and deformable manipulation tasks reveal three findings: (i) scaling to more training embodiments improves generalization to unseen ones, (ii) co-training on both simulated and real data outperforms training on either alone, and (iii) the learned models enable effective control on robots with varied degrees of freedom. These results establish world models as a promising interface for cross-embodiment dexterous manipulation.
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World's first touch-sensing bionic hand with lightning-fast response
Tech expert Kurt Knutsson says the Ability Hand brings real touch, natural movement and unmatched durability. Losing a hand or limb is a life-changing event, and finding a prosthetic that can truly feel has long been a challenge. For many, traditional prosthetics offer limited movement and no sense of touch, making everyday tasks difficult and frustrating. But what if a prosthetic hand could do more than just move? What if it could actually feel the objects you touch, giving you real-time feedback and control?
Learning Visuotactile Skills with Two Multifingered Hands
Lin, Toru, Zhang, Yu, Li, Qiyang, Qi, Haozhi, Yi, Brent, Levine, Sergey, Malik, Jitendra
Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hands and visuotactile data. Two significant challenges exist: the lack of an affordable and accessible teleoperation system suitable for a dual-arm setup with multifingered hands, and the scarcity of multifingered hand hardware equipped with touch sensing. To tackle the first challenge, we develop HATO, a low-cost hands-arms teleoperation system that leverages off-the-shelf electronics, complemented with a software suite that enables efficient data collection; the comprehensive software suite also supports multimodal data processing, scalable policy learning, and smooth policy deployment. To tackle the latter challenge, we introduce a novel hardware adaptation by repurposing two prosthetic hands equipped with touch sensors for research. Using visuotactile data collected from our system, we learn skills to complete long-horizon, high-precision tasks which are difficult to achieve without multifingered dexterity and touch feedback. Furthermore, we empirically investigate the effects of dataset size, sensing modality, and visual input preprocessing on policy learning. Our results mark a promising step forward in bimanual multifingered manipulation from visuotactile data. Videos, code, and datasets can be found at https://toruowo.github.io/hato/ .